Chris Herring

 Flash Developer

 London

Archive for July 2009

Painting with Particles

29/07/09

Painting with Particles is a mini Flash/ Actionscript 3 project I produced using the Flint Particle system. I came across Flint a few months ago because of its incredible smoke effects, and after a few tests I thought I would have a crack at producing something slightly different. The main reason behind creating a simple [...]

 

Faceflash Facebook

28/07/09

So Adobe and Facebook came together a few months ago and released a full blown API for Flash/Actionscript 3, well released maybe more re-branded an existing API by Jason Crist. Anyway the API is very detailed, and as far as I aware well documented. Thought after a few weeks it’s probably worth looking into, [...]

 

Placing Particles

27/07/09

Papervision is great but I sometimes feel that I would be a lot better off with a greater understanding of 3D Math. Therefore this post based upon an experiment I did a little while ago, with the aim of generating a sphere of particles and improving my 3D Math.
The following picture is close to what [...]

 

lineTo Art

22/07/09

Odosketch has been around for a few days now, and has been recently made S.O.T.D by FWA. Its a great little drawing tool where people are creating really impressive sketches, and the best bit being you can watch their drawings play back. I thought I’ll have a little attempt at trying to recreate one of [...]

 

Shuffle Shuffle Array

21/07/09

Some projects you find yourself needing to shuffle arrays to randomise the objects within, below is a little static function for Actionscript 3 which will do the above. In order to use the function you need to do the following…
toBeShuffledArray = ArrayShuffle.shuffle(toBeShuffledArray);

public class ArrayShuffle()
{
public static function shuffle(array:Array):Array
{
[...]

 

workspace.cleanup();

17/07/09

My project workspace at home and at work is full of little experiments or mini projects which never get finished or tidied up, and consequently not seen. Therefore I’ve decided to do a little cleanup and post them up here in whatever state or standard they are.
A couple of months ago I created a couple [...]