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	<title>Chris Herring</title>
	<link>http://blog.chrisherring.co.uk</link>
	<description>Interaction, development and everything in between...</description>
	<lastBuildDate>Sun, 16 May 2010 16:30:56 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Available elsewhere</title>
		<description><![CDATA[The following was written for my current employers April newsletter.
The flash team recently went along to the Adobe Creative Suite 5 launch party to learn about some of the new features we can look forward to in Flash Player 10.1.
One of the common moans users have about Flash Player is the affect it has upon [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2010/05/16/available-elsewhere/</link>
			</item>
	<item>
		<title>The bit between pixels</title>
		<description><![CDATA[
A little Actionscript 3.0 function to help to find those DisplayObjects in Flash which are placed on half pixels and then snap them back into place. Although you can just leave them floating on half pixels if you want!


private function displayListSnapper(container:DisplayObjectContainer, round:Boolean, debug:Boolean, indent:String = ""):void
{
  var child:DisplayObject;
  for (var i:uint=0; i < [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2009/10/19/the-bit-between-pixels/</link>
			</item>
	<item>
		<title>Facebook API: Who and your App?</title>
		<description><![CDATA[
When creating a Facebook App with the Adobe Flash Facebook API, it&#8217;s pretty useful to know which of the users friends, has also added your Facebook App for scoreboards etc. A simple FacebookCall using GetAppUsers and then interpreting the returned data with GetAppUserData can yield an array of UID&#8217;s or raw XML. The code below [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2009/08/25/facebook-api-who-and-your-app/</link>
			</item>
	<item>
		<title>Sequential Randomness</title>
		<description><![CDATA[Perlin Noise can be a great way of adding some sequential random movement to an animation or an effect. Originally used in the used in the 1982 film Tron Perlin Noise is a procedural texture used by 3D Artists ever since to make large textures appear more natural.

Although we&#8217;ve not going to start texturing large [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2009/08/20/sequential-randomness/</link>
			</item>
	<item>
		<title>Painting with Particles</title>
		<description><![CDATA[Painting with Particles is a mini Flash/ Actionscript 3 project I produced using the Flint Particle system. I came across Flint a few months ago because of its incredible smoke effects, and after a few tests I thought I would have a crack at producing something slightly different. The main reason behind creating a simple [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2009/07/29/painting-with-particles/</link>
			</item>
	<item>
		<title>Faceflash Facebook</title>
		<description><![CDATA[So Adobe and Facebook came together a few months ago and released a full blown API for Flash/Actionscript 3, well released maybe more re-branded an existing API  by Jason Crist. Anyway the API is very detailed, and as far as I aware well documented. Thought after a few weeks it&#8217;s probably worth looking into, [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2009/07/28/faceflash-facebook/</link>
			</item>
	<item>
		<title>Placing Particles</title>
		<description><![CDATA[Papervision is great but I sometimes feel that I would be a lot better off with a greater understanding of 3D Math. Therefore this post based upon an experiment I did a little while ago, with the aim of generating a sphere of particles and improving my 3D Math.
The following picture is close to what [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2009/07/27/placing-particles/</link>
			</item>
	<item>
		<title>lineTo Art</title>
		<description><![CDATA[Odosketch has been around for a few days now, and has been recently made S.O.T.D by FWA. Its a great little drawing tool where people are creating really impressive sketches, and the best bit being you can watch their drawings play back. I thought I&#8217;ll have a little attempt at trying to recreate one of [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2009/07/22/lineto-art/</link>
			</item>
	<item>
		<title>Shuffle Shuffle Array</title>
		<description><![CDATA[Some projects you find yourself needing to shuffle arrays to randomise the objects within, below is a little static function for Actionscript 3 which will do the above. In order to use the function you need to do the following&#8230;
toBeShuffledArray = ArrayShuffle.shuffle(toBeShuffledArray);

public class ArrayShuffle()
{
    public static function shuffle(array:Array):Array
    {
 [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2009/07/21/shuffle-shuffle-array/</link>
			</item>
	<item>
		<title>workspace.cleanup();</title>
		<description><![CDATA[My project workspace at home and at work is full of little experiments or mini projects which never get finished or tidied up, and consequently not seen. Therefore I&#8217;ve decided to do a little cleanup and post them up here in whatever state or standard they are.
A couple of months ago I created a couple [...]]]></description>
		<link>http://blog.chrisherring.co.uk/2009/07/17/workspacecleanup/</link>
			</item>
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