Chris Herring

 Flash Developer

 London

Posts Tagged ‘actionscript’

Facebook API: Who and your App?

25/08/09

When creating a Facebook App with the Adobe Flash Facebook API, it’s pretty useful to know which of the users friends, has also added your Facebook App for scoreboards etc. A simple FacebookCall using GetAppUsers and then interpreting the returned data with GetAppUserData can yield an array of UID’s or raw XML. The code below [...]

 

Sequential Randomness

20/08/09

Perlin Noise can be a great way of adding some sequential random movement to an animation or an effect. Originally used in the used in the 1982 film Tron Perlin Noise is a procedural texture used by 3D Artists ever since to make large textures appear more natural.

Although we’ve not going to start texturing large [...]

 

Painting with Particles

29/07/09

Painting with Particles is a mini Flash/ Actionscript 3 project I produced using the Flint Particle system. I came across Flint a few months ago because of its incredible smoke effects, and after a few tests I thought I would have a crack at producing something slightly different. The main reason behind creating a simple [...]

 

Faceflash Facebook

28/07/09

So Adobe and Facebook came together a few months ago and released a full blown API for Flash/Actionscript 3, well released maybe more re-branded an existing API by Jason Crist. Anyway the API is very detailed, and as far as I aware well documented. Thought after a few weeks it’s probably worth looking into, [...]

 

lineTo Art

22/07/09

Odosketch has been around for a few days now, and has been recently made S.O.T.D by FWA. Its a great little drawing tool where people are creating really impressive sketches, and the best bit being you can watch their drawings play back. I thought I’ll have a little attempt at trying to recreate one of [...]