Chris Herring

 Flash Developer

 London

Posts Tagged ‘flash’

Available elsewhere

16/05/10

The following was written for my current employers April newsletter.
The flash team recently went along to the Adobe Creative Suite 5 launch party to learn about some of the new features we can look forward to in Flash Player 10.1.
One of the common moans users have about Flash Player is the affect it has upon [...]

 

The bit between pixels

19/10/09

A little Actionscript 3.0 function to help to find those DisplayObjects in Flash which are placed on half pixels and then snap them back into place. Although you can just leave them floating on half pixels if you want!

private function displayListSnapper(container:DisplayObjectContainer, round:Boolean, debug:Boolean, indent:String = “”):void
{
var child:DisplayObject;
for (var i:uint=0; i < [...]

 

Sequential Randomness

20/08/09

Perlin Noise can be a great way of adding some sequential random movement to an animation or an effect. Originally used in the used in the 1982 film Tron Perlin Noise is a procedural texture used by 3D Artists ever since to make large textures appear more natural.

Although we’ve not going to start texturing large [...]

 

Placing Particles

27/07/09

Papervision is great but I sometimes feel that I would be a lot better off with a greater understanding of 3D Math. Therefore this post based upon an experiment I did a little while ago, with the aim of generating a sphere of particles and improving my 3D Math.
The following picture is close to what [...]

 

workspace.cleanup();

17/07/09

My project workspace at home and at work is full of little experiments or mini projects which never get finished or tidied up, and consequently not seen. Therefore I’ve decided to do a little cleanup and post them up here in whatever state or standard they are.
A couple of months ago I created a couple [...]

 

Papervision: Mapping 2D in 3D

14/06/09

There are many ways to improve the performance of your Papervision application, and in my first blog post in a few months I’ll cover the technique of mapping a 2D sprite to an object in 3D Papervision. The main concept of this technique is two reduce the number of elements rendered in 3D to a [...]

 

Mapping Music: Part 2

16/01/09

After getting slightly distracted with the makeover I gave this blog last week and getting stuck into other work this week, I managed to spend a few hours this morning working on my Google Maps and Last FM mashup. Not to much to report, although I did managed to calculate a chart for the most [...]

 

Swedish Armed Forces

10/01/09

The Swedish Armed Forces have released two campaigns within the last year, in order to recruit potential officers. Both feature a set of intriguing and testing mind games produced in Flash which have been inspired by parts of the recruitment tests carried out by the Swedish Armed Forces. Each site is individually very good, the [...]

 

Mapping Music: Part 1

05/01/09

Mapping music is the title of a little project I started over the weekend, hopefully over the forthcoming days I shall be blogging on its development. The idea is to use information gathered via Last FM and the visualize this geographically for Europe using the Google Maps API for flash. In doing so I’ll try [...]

 

Flasher Magazine

03/01/09

The premiere issue of Flasher Magazine is available to watch, complete with a design homage to San Franscriso finest skate zine. I enjoyed watching it, bring on issue duo and perhaps a UK Version.