Chris Herring

 Flash Developer

 London

Posts Tagged ‘papervision’

Placing Particles

27/07/09

Papervision is great but I sometimes feel that I would be a lot better off with a greater understanding of 3D Math. Therefore this post based upon an experiment I did a little while ago, with the aim of generating a sphere of particles and improving my 3D Math.
The following picture is close to what [...]

 

workspace.cleanup();

17/07/09

My project workspace at home and at work is full of little experiments or mini projects which never get finished or tidied up, and consequently not seen. Therefore I’ve decided to do a little cleanup and post them up here in whatever state or standard they are.
A couple of months ago I created a couple [...]

 

Papervision: Mapping 2D in 3D

14/06/09

There are many ways to improve the performance of your Papervision application, and in my first blog post in a few months I’ll cover the technique of mapping a 2D sprite to an object in 3D Papervision. The main concept of this technique is two reduce the number of elements rendered in 3D to a [...]